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As a gameplay and level designer with a robust programming background, I firmly believe that the key to success lies in a comprehensive understanding of both art and technology. Embracing an iterative design approach and a thorough prototyping process is crucial in crafting engaging and immersive experiences for players.
Engine: Unreal, Unity, Phaser
Language: C++, C, C#, Python, Java, Typescript
Software: C4D, Maya, Matlab
Design Focus: Gameplay & Level Design
Tech Knowledge: Gameplay Programming, Graphic Theory, Machine Learning
Art Skill: Basic 3D Modelling, Pencil Sketching, Chinese Calligraphy (passed the highest level test of Chinese Calligraphy Association)
2023-present Game Designer at Synthesis
2021-2023 MS, Game Design & Development, Rochester Institute of Technology (GPA: 3.99/4.00)
2016-2020 BS, Electrical and Computer Engineering, University of Michigan-Shanghai Jiao Tong University Joint Institute