For an optimal browsing experience, I recommend accessing this website using a PC.

As a gameplay and level designer with a robust programming background, I firmly believe that the key to success lies in a comprehensive understanding of both art and technology. Embracing an iterative design approach and a thorough prototyping process is crucial in crafting engaging and immersive experiences for players.

  • Engine: Unreal, Unity, Phaser

  • Language: C++, C, C#, Python, Java, Typescript

  • Software: C4D, Maya, Matlab

  • Design Focus: Gameplay & Level Design

  • Tech Knowledge: Gameplay Programming, Graphic Theory, Machine Learning

  • Art Skill: Basic 3D Modelling, Pencil Sketching, Chinese Calligraphy (passed the highest level test of Chinese Calligraphy Association)

2023-present Game Designer at Synthesis

2021-2023 MS, Game Design & Development, Rochester Institute of Technology (GPA: 3.99/4.00)

2016-2020 BS, Electrical and Computer Engineering, University of Michigan-Shanghai Jiao Tong University Joint Institute

Game Design Work at Synthesis